A quick note about tires
This isn't meant to be a full blown explanation, just a quick hit on what's different in pCARS from most other titles.
Tires will be at varying temps when you start a session depending on the car, the series and the type of session you are running.
Time Trial (TT) mode will start you with heated tires, but they will still take a few laps to come in proper.
Free Practice mode (FP) will start you on new sticker tires. Most times they will be cold and very slick for the first lap and will take time to come in.
Single Player (SP) Race mode will start you on tires simulating an out or warm up lap. The 1st lap will be tricky, but not nearly as slick as FP. Practice and Qualifying will vary depending on the series. As a general rule of thumb take it easy the first few corners until you are sure you have the car under you.
Multi Player (MP) Race mode follows the same guidelines as SP Race mode. Most JIP practice and Quali sessions start out slick and need a few laps to get to temp.
Tires are subject to both Heat and Wear. Overheating tires is not good, they get slick causing a car to push, wash out or come around. Really hot and it won't want to go anywhere with you...
Don't expect the same grip level from car to car or from tire type to tire type. Modern Slicks, Classic racing tires, Street tires, Performance tires just to name a few. Then there's the compounds, inters and rain tires...
FFB is driven by the tire model. There will be some help threads and FAQs along shortly that will explain what you need to know to make it "feel" right for you. There are tweaks on both the controller and car set up side of things to help dial in that perfect for you feel. However, it should be noted that there is no one correct FFB for the whole game here, just as there is no one correct car feel in the real world. A 74 Vega doesn't feel like a formula open wheeler or like a GT3 car. Tires, set up, whether a car has Aero or not, all of these things affect how a car feels aside from the basic car's geometry and will affect how the car generates FFB and feel.
Last but not least: Don't try to just push a car all over the place and expect it to magically stick. Slow in, fast out is a good starting point. Remember that each car will have specific tendencies, you will have to adapt your driving to WHAT your driving and WHERE you're driving it to be fast. This is especially true when it comes to tire heat...
This is not a complete list by far, just a few things out of the box to help transition into a dynamic tire model with few canned FFB effects.
If you have specific questions, post them up. There's a bunch of guys ready, willing and able to help you make the most of your pCARS racing experience.
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