DRS, KERS & Push to pass explained
Ok so coming up in season 4 we will be running FA cars, we've raced in leagues with drs and kers/push to pass before, but not with a car that has both at the same time, so let me explain this a little more
DRS (Drag reduction system)
The drag reduction system (or DRS) is a form of driver-adjustable bodywork aimed at reducing aerodynamic drag in order to increase top speed and promote overtaking in motor racing. It is an adjustable rear wing of the car, which moves in response to driver commands. (Check you PCars binding for DRS and make sure you have one). DRS often comes with conditions, such as the pursuing car must be within a second (when both cars cross the detection point) for DRS to be activated, but in project cars you can activate DRS at any time, a good rule of thumb is to only use it on a straight part of the track, skilled drivers with careful input can use it on slight turns and kinks but it can be dangerous, once you apply the brake the DRS system is automatically inactivated, alternatively you can just press the DRS button again
The horizontal elements of the rear wing consist of the main plane and the flap. The DRS allows the flap to lift a maximum of 50 mm (may vary with car) from the fixed main plane. This reduces opposition (drag) to airflow against the wing and results in less downforce. In the absence of significant lateral forces (straight line), less downforce allows faster acceleration and potential top speed, unless limited by the top gear ratio and engine rev limiter, The effectiveness of the DRS will vary from track to track and to a lesser extent from car to car.
DRS in action (Top=not active, Bottom=active):
KERS (Kinetic energy recovery system)
A kinetic energy recovery system (often known simply as KERS, or kers), (make sure you bind KERS in controller settings) is an automotive system for recovering a moving vehicle's kinetic energy under braking. The recovered energy is stored in a reservoir (for example a flywheel or high voltage batteries) for later use under acceleration.
Now the difference between KERS and "Push to pass" (Same key binding as KERS) which indy car implements are as follows, Push-to-pass is a mechanism on a racing car which provides the driver with the ability to increase the car's power for short periods of time, usually via a button on the steering wheel. The system is designed to make overtaking easier.
Several racing series have implemented push-to-pass systems, including the former Champ Car series, the A1GP series (who refer to their system as PowerBoost) and the Indy Racing League (who refer to the system as an overtake button).
In Formula One, the Kinetic energy recovery system functions in a similar manner; however, it relies on regenerative braking to store energy for later use, rather than simply increasing the engine's power, as is the case in some other systems. The Drag reduction system, by contrast, increases acceleration and top speed by moving an element of the rear wing to reduce drag rather than by boosting power; its usage in races is more restricted.
Last edited by AOD_WeDGE; 08-26-2015 at 09:33 PM.
I took an IQ test and the results were negative
Thanks for this Wedge, I didn't really know what these were until now.
Looks like I picked the wrong week to quit sniffing glue
Ahh, thanks, I totally get it now! :)