Here's the full release (you'll need to download everything)!
These are old files, do not download:
FMS Track Pack (plus extra versions as duplicates). http://www.mediafire.com/download/cc...racks_v.95.zip
VHR NASCAR 2014 season (Including Camping Truck, Nationwide, and Sprint CUP series) http://www.mediafire.com/download/n3...2014_v0.95.rar
Series Files for NASCAR. https://drive.google.com/open?id=0Bx...llyVnNTaGhhUms
FMS Track Pack -> Unzip in Locations folder.
VHR Nascar file -> Go into Vehicles Folder under Gamedata, delete the VHR folder entirely. -> Unzip in AMS Folder.
Series Files -> Unzip in Series Folder.
PATCHES: For the VHR NASCAR Pack: https://www.mediafire.com/?vazrmc04bd0jqiw
For the FMS Track Pack: http://www.mediafire.com/file/7i1h4m...cks_Patch1.zip
Redownload the Series File: https://www.mediafire.com/?nmmaravuls6xvvw
Patch 2 for VHR NASCAR Pack: https://www.mediafire.com/?m68lc16szlud6yl
Patch 2 for FMS Track Pack: https://www.mediafire.com/?zs79u35230na6y4
Several tracks (like Dover, Bristol and Iowa) have an incredibly high reflective factor on the pavement. Working to fix this. In the mean time, Dawn / Late Afternoon / Dusk race times make the issue less blinding.
All the FMS tracks can't be used for Night Races.
Several tracks (Myrtle Beach, Nazareth, and OReilly Raceway Park) are lacking base set ups, including track specified tires.
Several tracks (like Iowa) have broken gearing files. I've figured out a way to bypass the bug, for now. The default gearing may not be great, but it can be tuned to be good.
I've worked to start with an acceptable (not necessarily good) baseline set up. Occasionally, some tracks / cars combination have a bug with their default set up and odd stuff happens. It's adjustable in the Garage / Tuning menu, but I'd like to fix the default set up. PLEASE inform me if you find anything outrageous (like really high PSI on one tire).
AI Performance is inconsistent. Some tracks you blow 105% out of the water, some you can't catch a 90% AI.
Some tracks had very high "Wheel Shake" track bumpiness. I've fixed a few, but if you find some more, please tell me.
There may be bugs in the way a NASCAR race is supposed to work. If you find something that isn't how it's supposed to be, please tell me.
I hope to finish all files necessary for the tracks to look good in the UI.
Full default set ups for all Series, Manufacturer and Track.
Full championship series for Single Player.
AMS level skyboxes for all tracks. (After 1.0 release)
Night races for the FMS Tracks. AMS level night skyboxes for all tracks (After 1.0 release)
AI Performance is evened out.
Possible custom / historical skin options.
Last word: We're running a test series Tuesday nights at 8PM eastern to iron out the bugs before we run an official league at the same time. Expect ~3 more weeks of test races before the official league.
I'll be putting together a test series for a future league in Automobilista. We'll be doing NASCAR Vehicles and Tracks.
Here are the things you need to download:
Car Pack: http://www.mediafire.com/download/55...014_For_GSC.7z Unzip this into your AMS folder direct.
Track Pack: http://www.mediafire.com/download/94...FMS_Tracks.zip Unzip this straight into your Locations folder.
Series Pack: http://www.mediafire.com/download/rb...ies%282%29.zip Unzip this straight into your AMS/Series folder.
This will be an experiment. We likely will see bugs. But we'll get some great actual stock car racing in, and when we fix the bugs, make a full league.
Patch 1: http://www.mediafire.com/download/5y...kCarSeries.zip and http://www.mediafire.com/download/va...car_Patch1.zip DOWNLOAD AND INSTALL BOTH.