Originally Posted by
AOD_PapaPnut
I find myself in the curious position of defending Gaijin.
1) Having to support large and random sized decals were obviously resulting in a server side load and/or client sync/rendering load that was impacting performance especially for older DX9 machines. For the good of all players the decals have been reduced to increase FPS formany players.
2) To have everyone see your custom skin it would need to be uploaded to both the server AND all the clients. The server needs to know what your plane looks like but is not sending the graphic files for what any plane looks like to each client, only codes to tell the client that it looks like this. So the graphics files for skins need to be on ALL the clients also. This is the way it works on the simracing online games that allow all users to see custom skins. This is a massive storage(server side) and communication(how do ALL the clients get the custom skins?) challenge. It works in simracing because the number of people on a server or "leagues" on servers are quite small and run by individual administrators that coordinate the offline distribution of skins to all the clients.
You can still see your custom skin and publish pictures and videos of your work. But the logistics on implementation for everyone to see them is simply not practical on the user base scale if WT.
The changes they made are to improve the overall game performance for all the players. Despite our frustrations they are doing the best they can to please as many people as possible.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
― John Lydgate