http://www.kotaku.com.au/2013/04/in-...edi-knight-ii/
This might do wonders for mb2 development..maybe
http://www.kotaku.com.au/2013/04/in-...edi-knight-ii/
This might do wonders for mb2 development..maybe
O man
People are gonna make some crazy things now that we have the source codes.
I saw this :O They should make mb2 singleee playerrr
They are debating this over at the MB2 Forums.
Long story short, any development that makes use of the Source Code must also release their own code for open development. And the MB2 team is not sold on that idea.
But if it happens it could include making MB2 a standalone game.
Could this mean for more improvements for mb2 though?
Honestly with todays technology and peoples' knowledge of source development, They could easily make a standalone game with multiplayer.
Looks like I took the wrong semester to take a break from my computer science classes -__-
After looking over the source codes very briefly I found some interesting //comments lmao, here's 1.
"// I'm going to jump in front of a ****ing bus if I ever have to do something so hacky in the future."
Seems like the JK coders had a sense of humor lol.
Long story short this will not directly improve MB2. Why is that? The source code was released by Raven Software under the GNU General Public License 2.0 and MovieBattles 2 is a closed source mod. If MB2 were to use the source code in any way directly (Meaning to be compiled or linked with to produce a single executable.) then MovieBattles 2 would be forced to be open sourced under the GPL. I can guarantee you that the MB2 team does not want their source code open source.
So where does this leave us? The MB2 team could form a separate development team to work on Jedi Academy base code fixing bugs and exploits. Having a separate development team and a completely separate project would allow for MovieBattles 2 to remain closed source, but any fixes they make to Jedi Academy would have to be Open Source. However this isn't needed as there is already a group doing just this. The OpenJK project: https://github.com/Razish/OpenJK
The OpenJK project seems fairly active. last night I was able to compile a version of Jedi Academy's Dedicated Server for Windows that would block DDOS'ing of getstatus, getinfo, rcon commands. I pretty much merged the fix from the IOQuake3 project. (https://github.com/ioquake/ioq3/blob...rver/sv_main.c) During the day today someone on their project has also done the same exact thing. I think the real challenge is going to be compiling this for Linux. It looks like Raven Software may have used Portland Group Cross Compiler and Intel Libraries. Both of which I'm pretty sure you have to pay for. So it may take some work to get this to compile under GCC. (I attempted last night, but kept receiving compilation errors.) Also everyone seems focused currently to just get everything compiling correctly under Windows.
Just don't ruin the game plz kthx.
I feel like my life source is directly linked to mBII. If mbII dies, I unfortunately...
- Plan C -
From what I heard you can get better graphics for the game with the source code and make lots of mods out of it. We will see what modders can do with it.
From what it looks like, the MB2 team is probably going to contribute to a third party modification of the source code, and then use that third party engine to run the closed source MB2.
Eh, I say leave MB2 to die. MB3 is where it's at.
yay an actual post in the Holonet section of the forums!
Did they ever reopen this up to the public or is it still in legal limbo?
(realreasonforpostingissoGreenLlamaisn'tthemostrec entpostcuzhe'sinfireballdivisionew)
Has anything new come from the Source Code being released?
http://jkgalaxies.com/about/
They've got a solid dev team right there. They didn't set a release date yet, but I think it won't be like KotF. Looks interesting to me ;)