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  1. #1
    If you ain't makin' waves, you ain't kickin' hard enough! BoomBoomStick's Avatar
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    Geekout Murphy's Laws for Computers

    1. Any given program, when running, is obsolete.

    2. Any given program costs more and takes longer each time it is run.

    3. If a program is useful, it will have to be changed. If a program is useless, it will have to be documented.

    4. Any given program will expand to fill all the available memory.

    5. The value of a program is inversely proportional to the weight of its output.

    6. Program complexity grows until it exceeds the capability of the programmer who must maintain it.

    7. Bugs will appear in one part of a working program when another 'unrelated' part is modified.

    8. The subtilest bugs cause the greatest damage and problems.

    9. A 'debugged' program that crashes will wipe out source files on storage devices when there is the least available backup.

    10. A hardware failure will cause system software to crash, and the customer engineer will blame the programmer.

    11. A system software crash will cause hardware to act strangely and the programmers will blame the customer engineer.

    12. Undetectable errors are infinite in variety, in contrast to detectable errors, which by definition are limited.

    13. The probability of a hardware failure disappearing is inversely proportional to the distance between the computer and the customer engineer.

    14. A working program is one that has only unobserved bugs.

    15. No matter how many resources you have, it is never enough.

    16. Any cool program always requires more memory than you have.

    17. When you finally buy enough memory, you will not have enough disk space.

    18. If a program actually fits in memory and has enough disk space, it is guaranteed to crash.

    19. If such a program has not crashed yet, it is waiting for a critical moment before it crashes.

    20. No matter how good of a deal you get on computer components, the price will always drop immediately after the purchase.

    21. All components become obsolete. The speed with which components become obsolete is directly proportional to the price of the component.

    22. It is axiomatic that any spares required will have just been discontinued and will be no longer in stock.

    23. If a circuit requires n components, then there will be only n - 1 components in locally-held stocks.

    24. A failure in a device will never appear until it has passed final inspection.

    25. All Constants are variable.

  2. #2
    Looks like I picked the wrong week to quit sniffing glue Yetzederixx's Avatar
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    Default

    26: The more you learn the less you know.


 

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