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Thread: JK Mods - News

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    The Greatest Ever AOD Member AOD_Rambo's Avatar
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    Default JK Mods - News

    Here I'll post information about any mod of JKA/JKO, whether it's some progress or a full release. Thanks to source code being released and the OpenJK project (making the use of code easier for moders) people are coming out with new mods almost every week.



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    The Greatest Ever AOD Member AOD_Rambo's Avatar
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    http://www.moddb.com/mods/serenitysabersystems

    Serenity keeps making EoC (Evolution of Combat) better and better with every update. He finds and corrects bugs pretty fast which made the mod almost perfect. People who are looking for a new saber system should definitely give this a try, since it's even better than MB2 imo. The latest version gives us 7 reworked saber styles, new force animations, new melee animations, different stances (you can even lay down on the floor and make yourself a professional sniper!) and much more! See the link below for more info (that's a video presentation of the latest build):

    http://www.moddb.com/mods/serenitysa...revis#imagebox

    Here's the download link: http://www.moddb.com/mods/serenitysa...ete-conversion

    This mod is for both, singleplayer and multiplayer.
    Last edited by AOD_Rambo; 07-13-2014 at 09:20 AM.



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    Stargate Event Horizon v1 has been released!

    Stargate Event Horizon is a total conversion mod for the game Star Wars: Jedi Academy. The mod contains 6 maps: Hatak Ship, SGC-Tokra, Atlantis-P4M1249, P3X1259, Battle Over Antarctica, and Daedalus x304. I have also included some incomplete maps that are playable. This mod also includes new menus, new skins, total SG Customization, Gou'ald Customization, and much more!
    Images: http://www.moddb.com/mods/sg-event-horizon-tc/images

    Download link: http://www.moddb.com/mods/sg-event-h...nt-horizon-v10 (it's about 1GB!)



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    NpcSP (1.1) is an incredibly detailed utility that allows the player to spawn, control, play as, or terminate any of base JKA's NPCs in real-time. The addon also allows you to edit your own character's preferences, such as team affiliation and whether other NPCs can target you. Using this tool, you can practically create your own missions and exciting combat scenarios. What will you do with NpcSP?

    Function Overview

    General
    • Over 100+ diverse NPCs available for selection
    • Utility displays team affiliation in the description text (Red: Enemy, Yellow: Neutral, and Green: Friendly)
    • The ability to collapse and expand NPC categories, for a cleaner screen
    • The ability to toggle NPC freezing
    • Notarget functionality for the player
    • A "Kill all NPCs" button, for easy usage
    • The ability to modify the player's team affiliation
    • Select the likelihood of NPC surrender (Unlikely, Moderate, Likely)
    • Set how long NPC corpses take to be removed
    • Noclip, for quick access
    • Display or hide NPC bounding boxes (just for fun)
    • Spawn your own custom NPCs by adding them to the custom registry! You can add up to 12, but only the number you want will be listed. For instance, you could select '5' and only 5 entries would show in the menu, rather than a "this entry is not used" error!



    Spawning

    • BETA: Toggle whether or not friendly NPCs (rebels, etc) follow the player (Please note: This feature only works on CURRENTLY spawned NPCs and will NOT affect duplicates of one NPC. This feature will be improved on for future releases)
    • A random spawner (spawn a random NPC from a list of 50)
    • A random Jedi spawner (spawn a random Jedi NPC from the list of SP species)
    • A quick bind key to spawn multiple of your selected NPC on the fly
    • PLEASE NOTE: The game WILL crash to the main menu if you load too many unique models. I think you are allowed 50 distinct playermodels before it will crash. Keep this in mind as you spawn. This will include the NPCs spawned on the SP missions as well.
    • PLEASE NOTE: Vehicles kept in saved games will crash them!


    Playermodel Selection
    • Clear Properties: This clears all force powers, weapons, and sabers of your player so when you select your desired playermodel, you will adopt all of their characteristics (avoids people like the stormtrooper from getting your inherited saber and force powers).


    Controling
    • Exit NPC option allows you to exit your controlled NPC at any time
    • The NpcSP configuration menu stays open, allowing you to cycle through multiple NPCs
    • PLEASE NOTE: This command will only select the oldest NPC (for instance, if you spawn 5 stormtroopers, you can only control the first one you spawned)
    • PLEASE NOTE: The npc control code is rather bugged (can't really use force, and weapon selection and firing is really messed up) so use at your own risk!


    NPC Killing
    • Kill NPCs by name



    About Saved Games:
    Please note that a lot of the commands and functionality of this utility are stored in short termed sequences, which are NOT saved with saved games. So, when you load a saved game, some of the commands and features may be mismatched. This is just the way the system works.



    Installation
    VERY IMPORTANT STEPS
    Please uninstall all previous versions of NPCSP before attempting to install again.
    1. Extract "NpcSP_v1.1.zip" to your gamedata/base folder
    2. Edit "npcsp.cfg" with a basic text editor, such as notepad
    3. Replace the first [KEY] with a valid keyboard key (such as z, 4 F6, etc). This will be the key you use to open the configuration menu.
    4. Replace the second [KEY] with a valid keyboard key. This will be the key you use to quick spawn NPCs.
    5. Save your changes
    6. Boot up Single Player
    7. When ingame, open the console
    8. Type "exec npcsp" into the console and press ENTER
    9. NpcSP has now been booted. In order to open the command center, press the first key you set in npcsp.cfg
    10. (OPTIONAL) If you would like to add custom NPCs, navigate to gamedata/base/customNpcs/npcsp_custom_registry.cfg
    11. (OPTIONAL) Follow the instructions in the .cfg to enable custom NPC spawning
    12. (OPTIONAL) Follow the instructions on the respective customNpcs/npcsp_custom.npc files to complete the custom NPC entry

    Copyright/License

    You are free to use this utility to create any mission, artwork, or any other media WITHOUT crediting me (I'd love to see it, though! :D)
    Please contact me if you wish to include this modification with your mod
    This is just v1.1. I hope to include an "advanced mode" in v2, which will give you the player A LOT more control over the NPCs themselves. I just wanted to get this out there because development had stalled a bit. Please let me know of any bugs ASAP so I can fix them!

    Version 2 Progress

    What's New in Version 1.1 (See full changelog)
    Fixed in 1.1:
    -Fixed minor bug on page 2 where the NPC entries were using outdated code
    -Fixed minor UI bug that glitched the description of the Prisoner NPC
    Added in 1.1:
    -Added custom NPC spawning. Simply open customNpcs/npcsp_custom_registry.cfg to get started
    Please uninstall NpcSP v1, as 'NPCSP.cfg' has been updated (adds the custom spawning)


    Download: http://jkhub.org/files/go/003f4d5ab1...2096b8fa/npcsp



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    The Greatest Ever AOD Member AOD_Rambo's Avatar
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    Jedi Academy: Knights of the Old Republic 2 Duels is a mod that features the most important duels from Star Wars: Knights of the Old Republic 2. The purpose of this mod is to make new maps and cinematics to recreate every scene that is connected to a duel in the game, but all aside Star Wars: Jedi Academy. The mod will contain new content from the vanilla game including levels, models, textures, menus, music etc.

    1st video showing Kreia: http://www.moddb.com/mods/jedi-acade...vision-preview

    Full description here: http://www.moddb.com/mods/jedi-acade...republic-duels



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    Well, it looks like Jedi Academy: Knights of the Old Republic 2 got released at April 11th.

    Download: http://www.moddb.com/mods/jedi-acade...uels/downloads

    Make sure to get the patch as well.



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    Expanded Universe Birth of Rebelion

    Spoiler


    A member of JKHub community is making a singleplayer mod about a story based between Order 66 and Episode 4 where we will take control of a Jedi General who survived Order 66. It's still on WIP state, but some of the levelshots and a new HUD look sweet. Definitely something to keep an eye on.

    Link: http://jkhub.org/topic/5627-expanded...the-rebellion/
    Last edited by AOD_Rambo; 05-08-2015 at 05:15 AM.



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    Im Commander Shepherd and this is my favorite post on the citadel AOD Member AOD_N7 Cmdr Shepard's Avatar
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    Heck I Would pay for that...

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    Quote Originally Posted by AOD_N7Com View Post
    Heck I Would pay for that...
    The cake is a lie, there is only pie, through pie I gain calories, through calories I gain fat, through fat my belt is broken, the recliner shall free me...

    AOD_Prime*[JC]
    "English isn't my first Language, Southern is." ~AgentGibbs'

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    Evolution of Combat III (EOCIII) has been remastered! Now you only need this one file to fully enjoy the game. This is mostly a multiplayer mod, but it also includes an alpha co-op mode! And it's not the end of news today! The developer of EOCIII publicly announced that he is working on EOCIV which should be available to download on December. Anyone up for some fun in EOC?

    Click here to download the remastered version: DOWNLOAD LINK
    Last edited by AOD_Rambo; 08-13-2015 at 12:26 PM.



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    Star Wars Warzone (W.I.P)

    What we are about to show you here is still a WIP. A lot of this stuff might or will be replaced in time as we get further into Development.

    Here is a short list of some of the stuff we have changed.

    General:
    * Support for 128 players on a server. We have yet to test with 128 real players, however.
    * Lots of fixes for JKA and OJK (which we based our code on).
    * We have added 22 new weapons so far, and keeping the old default one also. The big plan for where we will will come later.
    * New HUD. Shows your and your current target's info.

    AI:
    * All AI's with a jetpack can use them.
    * Bot_minplayers style NPC spawning.
    * Civilian NPCs.
    * NPCs now function as a full replacement for bots. No need to use player slots to have AI on your server.
    (Bots still exist, and use all the goodies that NPCs used before, plus all the other AI upgrades on the NPC AI)
    * Padawans in some game types. You get an NPC to follow you around and help out. This will be expanded to a full companion system later.
    * Support for missing single player NPCs.

    Graphics (based on rend2, but we have added many, many improvements you see in new game engines):
    * Anamorphic Lens Flares.
    * Bloom.
    * Darkxpand - A brand new shader never seen anywhere else. Fixes some game rendering issues and improves edges.
    * Depth Of Field - Standard (static) and Cinematic (dynamic) options.
    * Depth Xpand - Adds depth to textures similar to a parallax effect.
    * E-Sharpen - Improves texture sharpness.
    * FXAA 3 - A fast Anti Aliasing method.
    * Krisp - Improves texture details.
    * Lens Flares.
    * Screen Space Ambient Occlusion.
    * Screen Space Global Illumination.
    * Texture Clean - Cleans dirty textures without loosing detail.
    * True Anaglyph - Anaglyphic 3D rendering with true (real) depth.
    * True HDR.
    * Vibrancy - More color please!
    * Volumetric light on lightsabers.
    * All the normal rend2 enhancements, with most of them being improved!

    For Mappers:
    * All of the above graphics improvements.
    * Fully automatic waypointing for your maps! No longer do you have to manually run around your map creating AI support!
    * Parallax is added to your surfaces automaticaly. No need to manually create normal maps, etc.
    * Volumetric lighting. All you need to do is set the intensity of your light to a negative value.

    Sound (we have completely replaced the JKA sound engine):
    * Low Quality (11khz) up to Ultra High Quality (96khz) sound.
    * AI and players use all their sounds. Not just the normal multiplayer ones.
    * Dopler effect on all positional sounds.
    * Dynamic music system.
    * Hardware audio mixing (with fallback to software if your sound device does not support it).
    * Full surround sound. No matter what your speaker configuration.
    * Full sound volume sliders for every type of sound. Adjust sound to be exactly as you want it.
    * Completely new music soundtrack (psy), but you can select original music in setup menu, or add your own music (any format) to music/custom and select custom.
    * The new sound engine is multithreaded, so it will now lower your game FPS at all.


    The plan for this mod is to be a full scale MMO-FPS game. But we could really use help from the community.







    Source: http://jkhub.org/topic/6013-star-wars-warzone-wip
    Last edited by AOD_Rambo; 08-22-2015 at 08:14 AM.



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    Another preview of EOCIV:

    Welcome to the second preview of Evolution of Combat IV! This week we wanted to give you some details about the new A.I. systems in-game in multiplayer and in single player.



    The A.I. system has been overhauled in EoCIV, adding not only new features but improving things like common sense and saber combat. New animations have been added to bots along with different saber styles and classes meaning that all bots you see will now be accurate to the films in terms of the weapons they use. Along with having common sense, bots are now able to put up a good fight making the combat longer, harder and more movie-like. The NPCs in single player now have a command system, allowing you to take control of their actions to create well planned attacks. Along with the command system, NPCs are now also movie accurate, with updated classes and saber styles.

    Watch the video to see some of this in action!



    There's a lot more to tell you, so don't forget to watch this page to get updates when we post, or alternatively subscribe on YouTube! We'll be posting regular updates like this in the lead up to EoCIV's launch in December.



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    Breton Knight AOD Member AOD_Sparks's Avatar
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    More updates please

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    Last preview of EOCIV before release in December:

    Welcome to the final preview of Evolution of Combat IV! We really hope you've enjoyed this series of previews, and we wanted to make this final preview entirely text based to try and fit in as much information as possible. Hopefully this preview ties all the other information together and you'll see our plan for improving gameplay in Evolution of Combat IV!


    Vader VS Yoda

    In EoCIV, we've taken the Serenity Saber System and the years of feedback from previous versions of EoC and combined it all together to create the ultimate combat system in singleplayer games and multiplayer games.

    Since the source code of Jedi Outcast and Jedi Academy was released, we've been working on Evolution of Combat IV and having the full code to work with we've been able to unify the experience of singleplayer and multiplayer, making multiplayer feel less of an afterthought by the developers like it does in the base game.

    The multiplayer saber system is now built up of about 30% of the original system, 40% of the singleplayer system and 30% of the new reworked combat abilities.

    So what does all this mean when I play a game? Well, the whole combat system is now class based, health based and weapon based. For example, people running with heavy weapons will have a lower health and a suitable saber style. We're really trying to make everything balanced.

    With all the new updates to the system, there are now also a total of 38 new moves with about 30% of the moves available from the base game being modified to allow you to chain them together to create your own style of combat away from the original restrictions of the saber system.

    The AI saber system is almost fully independent from the player's saber system, meaning we have been able to program them to react differently depending on the class you choose and how you attack them. This gives the player the illusion that they are actually fighting a real opponent, especially tied in with the upgrades we've given them like better common sense and multiple new weapon skills.

    In terms of how the game actually runs, we've made so many changes in Evolution of Combat IV that we now run separately from Jedi Academy through our own launcher. The changes to the source code we've made meant that we could no longer use the original Jedi Academy executables.

    To play EoCIV, you will now be able to run a simple launcher that will let you launch singleplayer or multiplayer as well as check for any game updates so you'll always have the latest version. We really wanted to introduce this automatic update feature so that there won't be any confusion as to which version of EoCIV you need to download!


    Han Solo

    Now that we've told you most of what we feel we need to, we're launching our own Twitter account so that you can get even more updates on what's happening with the mod, as well as ask us any questions you may have about it directly. Follow us or Tweet us over at @EoCIVnews!

    We're so excited for our December release and we hope to be releasing a trailer soon which will come along with the news of our release date, so stick around!



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    First victim of the Black Plague AOD Member AOD_Dekuhornets's Avatar
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    ty based rambo

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    The Greatest Ever AOD Member AOD_Rambo's Avatar
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    It looks like it's going to be another TFU wannabe modification to JKA. No details shared yet, there is just one video presenting superpush and lightning effect wchich are looking great tbh. It also looks like the graphics are improved a bit. Apart from that, author of the mod is working on new models for his projects such as Rebornmaster reskin. I'll update the post if any news arrive.

    TFU Superpush + Lightning effect video: http://www.moddb.com/mods/star-wars-...eme-mod/videos

    Rebornmaster Reskin:




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    Latest tutorial of EOCIV explaining the sabersystem.
    EOCIV is coming out with a new launcher on 17th of December!



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    EoCIV is out!


    If you need help installing the mod, check the "Read More" section on the download page. We've put some helpful tips inside there to help you out. We've tried to make it as simple as possible to install and run after all the feedback from previous versions!



    To install, all you need to do is launch the two installers you download and select the install location as your Jedi Academy GameData folder. Install them both separately, not at the same time. Once both installers have finished (they may take some time depending on your system), you will be able to visit your Jedi Academy GameData folder and run the Evolution of Combat IV.exe file to launch the mod. You may want to create a shortcut to this executable to get to the mod quicker - launching Evolution of Combat IV through Jedi Academy will not work. Steam users can easily add the Evolution of Combat IV.exe to Steam as a non-Steam game and you'll be able to use the Steam overlay feature. Non-Steam users can simply right click on the Evolution of Combat IV.exe and create a shortcut, then paste that shortcut somewhere easily accessible like the desktop.



    We're really looking forward to hearing everyone's feedback! We've also just launched our ModDB forums so that you can share your experiences, thoughts, bugs and schedule online events! Patches are planned to launch in the new year for Evolution of Combat IV adding new Episode 7 characters, moveable objects, multiplayer widescreen and much, much more so stay tuned!

    For now though, thanks so much for supporting us since we went public, the response has been incredible and it's been awesome to talk to so many dedicated fans of the series. Until the first patch is released this will be our last news post. You'll be able to keep in contact with us over on the forums as well as via Twitter @EoCIVnews where we'll be available to help anyone with issues. So finally from MattFiler and Serenity, have a great Christmas, enjoy Episode 7, and we hope to see you in-game!



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    The Greatest Ever AOD Member AOD_Rambo's Avatar
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    Star Wars: Jedi Academy - Kylo Ren Vs Rey & Finn

    Ever wanted to confront Kylo Ren in a saber combat as Rey or Finn? Well, now you got a chance. In this little mod we go back to the moments from Star Wars: The Force Awakens as we try to defeat the Dark Lord. It is a highly recommended modification for roleplayers.

    Link: http://www.moddb.com/mods/star-warsj...en-vs-rey-finn


    Note: It's going to be released today, no downloads as of right now.



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    The Greatest Ever AOD Member AOD_Rambo's Avatar
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    Star Wars: Deception


    It took them 3 years to release this thing, definitely worth downloading if you like singleplayer mods. A few words from a developer:
    An excellent single player campaign by Shardriss on par with original missions. New story about a Zabrak mercenary on a mission for the New Republic, with voice acted cutscenes, new environment, puzzles and much more. Should take over an hour to beat...

    Download: Mirror 1



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