https://www.youtube.com/watch?v=oOqJ...S82YCT2qX9-wHA
If you have seen this video posted on the WarThunder YouTube Channel and are wondering what they heck they are saying - then wonder no more. I'll translate it for you!
The first 12 minutes is game update. The rest of it - QnA session. I will post the game update stuff first, and then will follow up with QnA at some later time (some answers were very interesting).
Quick note - I am not translating verbatim (some jokes were terrible), but very close.
Part 1 - Intros:
Jurij Titarjov - drawing 3d pics of planes
Stas Zvjagin - programmer, working on server and matchmaking
Kirill Yudincev - Creative Director
Kirill Vastricov - damage modeling of planes
Slava Bulannikov - Game design, Tanks
Sergej Volkov, Sergej Usik, Ivan Petrov - flight models
Part 2 (1:16) - Steel Generals
by Vyacheslav (Slava for short) Bulannikov
We already demoed some of the American tanks, but not all. There will be about 30 machines in the patch. We will try to add to the game the most popular and most recognizable American tanks.
There will be 4 types in the patch:
- Anti-Air
- Light
- Medium
- combined Heavy/TD group
American tanks will have several unique features:
- greater gun depression
- later models will have smaller chance of fire due to wet ammo racks
- powerful guns
- emphasis on AP rounds over HE rounds
- overall American tanks are high tech, with decent armor, and powerful guns
Part 3 (2:33) - additional patch 1.45 changes
by Kirill Yudincev
Besides American tanks, the plan for 1.45 is to get flight models for all planes to the "tournament ready" state. Meaning that all flight characteristics for all planes in game will be as close to realistic as possible. After that the team will only be looking at individual planes to fine tune their behavior in flight, which typically requires a lot of research work. This is ongoing process that will continue. However, there are no plans to make any more global flight model changes after 1.45.
1.45 will see additional experimentation with battle modes:
- Realistic - New match making for RB sessions will be tested. Idea is to shorten the queue time, shorten duration of battles, and increase amount of players in battles.
- Sim - never-ending battle mode will be tested.
Part 4 (4:34) - past patch 1.45
Most work after 1.45 will be on end-game contend, specifically - Tournament features:
- Open Rating tournaments, where matching based on player experience
- Play Off Tournaments
- More work on Tournament management interface. Idea is to make it easy to organize and host both Dev and Player Tournaments.
Part 5 (7:02) - Battle Missions
Besides experiments on battle modes, physics, rendering, technical aspects, and design Events will be another focus. Experience so far shows that while all players cannot agree on what they want, they do like to try out new things. One idea is to introduce optional Events and Battle mission that will be available to individual players within game and will take place parallel to the main game. In-game items will act as both objectives and rewards. This system will also have a feature that will support player created missions.
This new Event/Mission system will be the next big feature of the game.
Part 6 (9:00) - Game Release in 2015!
(Kirill was making jokes and trying to justify duration of development and Beta. To summarize - "Thank You for your help, we could have not done it without you, Release is in 2015")
Part 7 (10:56) - Post Release
Development will not stop after Release. Release simply means that the basics have been locked and will not change. If you leave the game after release, you will not need to re-learn the basics if you come back later.
The two major contents after the release will be Naval Forces and Global War. Naval forces are not expected to change the game drastically, and Global War will be the end-game content.
Part 8 – from 12:00 until end is the QnA session. There were some interesting topics covered (e.g. what happened to Naval Forces, how BR is determined, etc). I post that within couple of days.