1) Zombie Attack
Author: Unknown
Map & Mode: Conquest small - Op locker
Description: Two teams, The Zombies and the humans. The Zombie team starts off with about 3 or 4 zombies. The rest of the people go onto the Human side.
The rules are simple. Zombies may only use knives, where as the humans are limited to shotguns. If a zombie is killed, he re-spawns. If a human manages to get knifed by a zombie, it is assumed he is bitten begins his new zombie career of trying to eat the defenders brains. If a zombie gets “counter-knifed,” they are considered to have been “cured” and can respawn as humans. Knifed players do not respawn until they are moved and call out in chat to be moved. (NCO hosting the event will have to watch for this and do an in game !move for the person).
Weapons: Zombies - knives ; Humans - shotguns.
Team objectives:
Zombies: Convert all the Humans
Defenders: Kill all Zombies/Convert them to Humans.
Limitations: None.
2) Enemy at the Gates
Author: Jerry
Map & Mode: Conquest small - Zavod 311
Description: Optics only. Hardcore mode. No 3d spotting, no pld. No range finder or lasers. Mid Range scopes only. M1911 pistols, no attachments. Teamkilling gets both members removed. No vehicles. Stealth, cover, quiet wins here. No pick up guns. You may operate in two or three man sniper scout squads and use squad chat. The only rifle allowed is the SV98.
No tactical comms via TS3 allowed, only to announce your death. Quiet, right?
Flank, cover, silence is the key. Make your shot count, and then move, because your gun just made a huge BOOM. Obviously no suppressors, they didn't exist in 1943 Stalingrad.
Weapons: M1911, SV-98.
Team objectives:
All: Be the last alive.
Limitations: Sv-98 - No range finder or lasers. No suppressors. Mid Range scopes only. M1911 - no attachments. No gadgets.
3) Rambo
Author: Lephtnut
Map & Mode: Conquest - Any
Description: One person is (Rambo), everyone else on the other team playing as police trying to stop him. Rambo gets a chance to set up in a spot of his choice and the other team tries to find and kill him. He will be free to use anything in his arsenal but the police will be limited to a single pre-chosen pistol. Live police can communicate through TS3 - but remember, Rambo can hear you!. If Rambo is able to slay all of his pursuers then he is the victor. If a police officer kills Rambo then that officer will be Rambo for the next round.
Weapons: Rambo - Any. Police - Designated pistol.
Team objectives:
Rambo: Survive undiscovered or eliminate all police.
Police: Eliminate Rambo.
Limitations: None.
4) The Rock
Author: Syphon
Map & Mode: Conquest - Op Locker
Description: A team of a few prisoners (depending on number of participants) will start at a designated location and have to move through the map to the extraction point. The other team, Guards, will be placed throughout the map, the guards will be stationary and must prevent the prisoners from escaping. (Must stay in their designated room/area). The team of prisoners that makes it the farthest will earn bragging rights.
Weapons: Prisoners - knives . Guards - Shotguns & Pistols.
Team objectives:
Prisoners: Escape or eliminate all guards.
Police: Prevent the prisoners from escaping.
Limitations: None.
5) HVT Escort
Author: Tboose7
Map & Mode: Conquest - Full tickets (400%)
Description: One team will be the ambushers. The other team will be an elite protection service for an HVT. Protectors must make their way from spawn to a designated Landing Zone, where a flare or smoke grenade will be thrown and the transport heli will be landed for extraction. Upon reaching the LZ and signaling the chopper, respawns are not allowed. The protectors then load the helicopter and allow it to take off. Once the HVT is above the rooftops he is considered extracted and safe. Protectors can use IFV's, small vehicle transports, or foot to transport the HVT. The ambushing team can set up their "roadblock" wherever they would like between spawn and the LZ.
Weapons: All; HVT can only use a pistol.
Team objectives:
Ambushers: Kill HVT
Protectors: Extract HVT to Landing Zone (LZ), and allow the chopper to take off.
Only limitation: HVT can only use a pistol.
6) VIP Extraction
Author: Unknown
Map & Mode: Conquest - Shanghai full tickets (400%)
Description: One team will have a majority of the players, they will be the defending army. Team two will be a small elite unit with one member positioned randomly in the city. Evac team must first locate, then escort the VIP to the top of the large building (the sky bar). Once there, they must hail the transport helicopter by throwing flares or smoke grenades. To complete their mission, they must transport the VIP safely back to their spawn. If the VIP dies the round is over and the defending team wins (this includes the helo being shot down).
Weapons (Suggested): Defending army - CN Weapons. Evac - US Weapons.
Team objectives:
Defenders: Prevent VIP evac/Eliminate VIP.
Evac: Locate VIP, escort to LZ, transport to safe zone.
Limitations: None.
7) Wrecking Ball
Author: Unknown
Map & Mode: Conquest - Shanghai 100 tickets
Description: Using only thrown explosives (C4, grenades, slams) the attacking team attempts to bring down the Skyscraper on Shanghai. No vehicles. Spawn beacons are allowed. Hardcore mode recommended.
The defending team is also limited to only thrown explosives.
If the building is collapsed, the time is noted. Teams are then switched and the round repeated. The shortest time to demolition wins. If the first team fails, the sides are switched and demolition at any time results in victory.
Weapons: Thrown explosives.
Team objectives:
Attackers: Destroy all 4 pillars in the fastest time..
Defenders: Prevent the pillars from being destroyed.
Limitations: None.
8) Transport Jousting
Author: Unknown
Map & Mode: Conquest - Rogue/Silk Road - Fast Vehicle Respawn.
Description: Two people get mounted on a transport vehicle. The driver’s job is to drive around and past enemy drivers. Person riding tandem to the driver gets a dumb fire rocket launcher... His job is to blow up the enemy transport. Exiting vehicles is not allowed. Go down with your bike. :)
Weapons: Dumb fire rockets.
Team objectives:
All: Blow S#*! up
Limitations: No exiting vehicles.
9) Soccer!
Author: tdestir
Map & Mode: Oblit - Hardcore.
Description: Two points are picked on a map and set as goal lines. One person is assigned to be the goalie on each goal and these people are not to be fired at or killed. Though they can fire at you. Once the bomb is retrieved, the carrier (pre designated) gets it and bring it to the center of the virtual field. Teams line up like an official faceoff. The goal is simple, cross the virtual line of the goalie to score a point for your team. Yes, you can be killed and you may kill those around you though try not to kill your teammates! each squad on a team will set up a beacon around the center of the field. These are not to be destroyed.
NCO will be keeping score of the points and, should he so choose, do a "sports" narration of the proceeding events. Recommendation is to have the vent channel muted for the event with only the NCO being allowed to speak. Squads make use of your squad chat!
Weapons: All.
Team objectives:
All: Cross the virtual goal line with the bomb
Limitations: None.
10) No Whammy No Whammy No Whammy! (google Press Your Luck Gameshow)
Author: bamafan
Map & Mode: Any
Description: Pick your favorite weapon. Make the WORST, shittiest primary weapon combo you can think of (40x scopes, suppressors, bipod in a CQB map, etc). When you kill someone, you take their kit. You pray that you can even use the damned kit to kill someone. Feel free to give them shitty, useless gadgets. Make them regret killing you and taking your kit. If you get killed, that person grabs your kit. Laugh and laugh when they piss and moan when they get a really shitty primary weapon.
*edit from tboose*- works really well on rush.
Weapons: any really crappy weapon combo you can think of.
Team objectives:
All: play the game as usual.
Limitations: None.
11) Lord of the Bombs (Rings)
Author: Apses
Map & Mode: Oblit - Shanghai
Description: The Fellowship starts with the bomb (ring) in their spawn and in order to win the round climbs the tower (Mount Doom) and jumps off, sacrificing themself for the fate of the world. (That’s right Gollum, no walking away from this one. The defending team (army of sauron) takes up position in or around the tower in order to win they must bring the ring back to their spawn (Sauron)
Weapons: All.
Team objectives:
Fellowship: take the ring to the Top of Mount Doom (the tower) and jump off (AND SUICIDE).
Sauron’s Minions: Re-acquire the ring and return it to your master (Spawn)
Limitations: No vehicles. Leave your flying eagles at home. Spawn on beacons only.
11) Vietnam Assault
Author: Siegmier/tboose
Map & Mode: Conquest - Vietnam themed maps, full tickets (400%), 20/30 min game.
Description: The Vietcong owns all the points on the map. The US marines have to invade the map and take all the points. The VC win by having at least 1 point at the end of the timer. US wins by capturing all the points on the map. To prevent the game from becoming a “round robin” of capturing, once the VC loses a point, the only way to recapture a point is if a VC is already there. (i.e. dont leave B to go recapture A). No tanks/attack vehicles for the VC.
Weapons: Listed here: https://docs.google.com/spreadsheets...it?usp=sharing.
Team objectives:
VC: Hold the fort until the timer runs out.
US: Capture all of the points on the map.
Limitations: VC cannot recap points after they are lost (unless someone is hiding there), and only era weapons.
|