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  1. #1
    I saved a African town from apes with a wooden spoon TheJafaMan's Avatar
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    Default Battlefield 4 Winter Patch Notes

    PATCH HIGHLIGHTS
    The Winter patch contains a lot of improvements and fixes to the game. Let’s start with some highlights of
    the bigger changes and features!

    SOLDIER TRAVERSAL AND COLLISION
    Significant improvements have been made to how the soldier traverses the world. Walking over small
    objects, inclines and lips is now handled gracefully by the engine – it really has to be played to feel the
    immense difference this makes!

    NETCODE IMPROVEMENTS
    Major improvements have been made to the Battlefield 4 network layer.
     Improved long range network updates by adding a cone to the High Frequency Update
     Network prioritization and filtering has been improved, now prioritizes health/damage, enemy
    players and vehicles above all.
     Vehicles now use a larger (front) hemi-sphere shape for collision improvements
     Aiming down sights/zooming in sitting in a vehicle or on foot utilizes an even longer range cone for
    better target acquisition at a distance
     Required bandwidth close to cut in half
    Players with less stellar network connections should get a significant improvement, now able to
    use the High Frequency Update.

    NEW QUICKMATCH FEATURES
     New player gating
    New players can now quickmatch into special servers until reaching rank 10, giving them a chance
    to learn playing Battlefield 4 against other new players.
     Ranked Preset support
    Players now have the added option to Quickmatch into Ranked servers as an addition to the
    Official preset available in the past.
     Premium Playlists
    Three new playlists are added catering to various playstyles and including maps from all
    expansions and base game combined.

    SQUAD OBLITERATION
    We are adding a new competitive game mode called Squad Obliteration with the Winter Patch. In this mode
    the high paced objective based gameplay of original Obliteration is scaled down to a 5 vs 5 size –
    balanced and perfected for competitive play.

    Squad Obliteration/Obliteration differences
     No vehicles, No parachute spawns
     Secondary base spawns are made available
     First team to destroy two out of three bases wins the round
     Bomb carrier position is only known to the enemy team if spotted

    GENERAL IMPROVEMENTS

     Added Squad Obliteration game mode
     Added support for New player servers (rank 10 and down)
     Added support for matchmaking into ranked servers (in addition to standard official)
     Various anti-cheat improvements implemented
     In combat system now temporarily disables squad spawning when squad mate is in combat
     In combat system now temporarily disables Medic Bag healing based on damage taken and
    incoming suppression increase
     In combat system now temporarily disables First Aid Kit healing based on damage taken
     Decouple vehicle aiming from turning option added
     Added Mastery Dog tags for several weapons that were previously missing
     Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters'.
     Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a
    session after immediately being disconnected
     Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
     PC - Several AMD Mantle optimizations
     PC - Various graphical performance improvements

    AUDIO
     Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can
    clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute
    footstep sounds.
     Fixed an issue where EOR music would not play in CTF
     PC - TDM/SQDM: 'Tension music' now correctly playing for all teams in TDM and SQDM

    ART
     Updated the shading for many of the Dog tag country flags to make them more accurate
     Animation: Cleaned up fast side to side movement of the character in third person.
     Fixed an issue where tracers would incorrectly show up on bullet impacts

    USER INTERFACE
     Fixed an issue where the soldier camouflage selected would change to default between rounds
     Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible
     Fixed a HUD related issue that would sometimes occur when players on the same server would
    use the FLIR/IRNV
     Dog tags will now display stats both in game and in menus
     Several hit indicator and crosshair improvements
     Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating
    health.
     Updated HUD Logic for several weapons so that they show "overheat" messages correctly
     Tweaked Jet HUDs to be more clear
     Improved scout helicopter crosshairs
     All consoles - Removed an incorrect reference to parachute in the customization screen
     Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details
    on occupants and squad mates.
     Deploy screen - Improved squad mate selection when in vehicles.

    VEHICLES

     All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)

    WEAPONS

     Animation updates for m412 and sw30  Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one
    shot
     Fixed an audio bug where the FAC boat cannons would loop indefinitely
     Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the
    actual reticle.
     Removed small animation played when going into sprint for any weapons that have a fore grip
     Adjusted QBZ95 fore grip position in first person.
     Fix for RPK74 bolt cycle during fire animation
     Improved HUD clarity for red dot sights against snowy/bright backgrounds

    MAPS
    HANGAR 21
     Fixed a sound bug that would cause the titan engine audio to become distorted
     Fixed various smaller sound issues

    HAMMERHEAD
     Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B
    if spawning on squad mate.

    PROPAGANDA
     Propaganda - Fixed several collision issues based on community feedback
    PEARL MARKET
     Fixed a collision issue which would cause players to fall down from the big neon sign that is used
    as a bridge between 2 buildings.
     Fixed an issue where a user could see through the game world after destroying part of a building
    situated near the CN base.

    LUMPHINI GARDEN
     Fixed several collision issues that would occur after the mudslide levolution was triggered. The
    mudslide has also been optimized to reduce visual glitches.
     Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US
    base first set of M-coms
     Fixed an issue with an indestructible window in the house at the center of the map
     Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy
     Fixed several collision issues based on community feedback

    ROGUE TRANSMISSION
     Made collision conform closer to render mesh for destroyed track pieces. moved collision volume in
    the level to accommodate the new changes to the adjusted object collision
     Fixed several collision issues based on community feedback

    ZAVOD 311
     Fixed several collision issues based on community feedback

    METRO 2014
     Fixed an issue where users where able to get C4 kills through the roof.
     Fixed several collision issues based on community feedback

    FLOOD ZONE
     Fixed several collision issues based on community feedback

    HAINAN RESORT
     Fixed several collision issues based on community feedback

    OPERATION LOCKER
     Fixed several collision issues based on community feedback

    SIEGE OF SHANGHAI
     Improved collision issues on several skyscrapers

    DAWNBREAKER
     Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the
    boardwalk located north from the water and south from objective C
     Fixed several collision issues based on community feedback

    LOST ISLAND
     Added collision in the ceiling of the cave so that is no longer possible to hide there with the little
    bird
    GULF OF OMAN

     Lights now no longer stay intact once building is destroyed

  2. #2
    I saved a African town from apes with a wooden spoon TheJafaMan's Avatar
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    Default

    I think squad oblit would make a good event, maybe do a inter clan tournament?

  3. #3
    If you choke a smurf, what color does it turn? AOD Member AOD_Sniper*'s Avatar
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    Default

    SQUAD OBLITERATION
    We are adding a new competitive game mode called Squad Obliteration with the Winter Patch. In this mode
    the high paced objective based gameplay of original Obliteration is scaled down to a 5 vs 5 size –
    balanced and perfected for competitive play.

    Squad Obliteration/Obliteration differences
     No vehicles, No parachute spawns
     Secondary base spawns are made available
     First team to destroy two out of three bases wins the round
     Bomb carrier position is only known to the enemy team if spotted
    This is awesomeeeeee
    AOD4LiFE
    Blizzard ID: Sniper#12362
    Origin ID: AOD_Sniperr
    UPlay ID: AOD_Sniper

  4. #4
    Looks like I picked the wrong week to quit sniffing glue Beverly_Cleary's Avatar
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    More agile helicopters (barrel rolls and loops). That will be a love/hate change.

  5. #5
    If you choke a smurf, what color does it turn? AOD Member AOD_Sniper*'s Avatar
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    Quote Originally Posted by AOD_Beverly_Cleary View Post
    More agile helicopters (barrel rolls and loops). That will be a love/hate change.
    The attack heli really needed this though.
    AOD4LiFE
    Blizzard ID: Sniper#12362
    Origin ID: AOD_Sniperr
    UPlay ID: AOD_Sniper

  6. #6
    Looks like I picked the wrong week to quit sniffing glue Beverly_Cleary's Avatar
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    Quote Originally Posted by AOD_Sniper* View Post
    The attack heli really needed this though.
    Very true. The scout heli on the other hand...I've seen enough pilots flying inside of buildings. Should be interesting though.

  7. #7
    If you choke a smurf, what color does it turn? AOD Member AOD_Sniper*'s Avatar
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    Quote Originally Posted by AOD_Beverly_Cleary View Post
    Very true. The scout heli on the other hand...I've seen enough pilots flying inside of buildings. Should be interesting though.
    I'll be the first to admit the little bird is op.. I'm a little bird whore and I know their op.
    AOD4LiFE
    Blizzard ID: Sniper#12362
    Origin ID: AOD_Sniperr
    UPlay ID: AOD_Sniper

  8. #8
    Boycott shampoo! Demand the REAL poo! ZeroThaHero's Avatar
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    Hallelujahcopter!!!!!!!

    Maybe, finally, the flying coffin will return to it's old BF2 status as the FLYING KILL MACHINE!!!! (Speaking of attack heli obviously... scout heli should not be repairable in flight, that mechanic is so silly and broken, flight physics aside)

  9. #9
    If I'm not back in 5....wait longer! Pancak3Her0's Avatar
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    Helis are a real pleasure to fly with this update. And the color customization for crosshairs is awesome

  10. #10
    Save your breath. You'll need it to blow up your date! AOD Member AOD_crucified's Avatar
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    Quote Originally Posted by AOD_ZeroThaHero View Post
    Hallelujahcopter!!!!!!!

    Maybe, finally, the flying coffin will return to it's old BF2 status as the FLYING KILL MACHINE!!!! (Speaking of attack heli obviously... scout heli should not be repairable in flight, that mechanic is so silly and broken, flight physics aside)
    Yeah it's ridiculous that the scout chopper is WAY better than the attack chopper. Can't wait to be able to pull some actual maneuvers with it. Funny cause in beta it was perfect. Then they release the game and it's a flying outhouse

  11. #11
    I get enough exercise just pushing my luck narmak410's Avatar
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    I would review the HUD changes to before playing... some interesting things with specific hit marker colors based on hit, headshot, or kill shot.

  12. #12
    I saved a African town from apes with a wooden spoon TheJafaMan's Avatar
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    Quote Originally Posted by AOD_narmak410 View Post
    I would review the HUD changes to before playing... some interesting things with specific hit marker colors based on hit, headshot, or kill shot.
    I use green for regular, yellow for headshots and keep the red kill shot indicators.

    Most people use pink for the optic

  13. #13
    Okay, who put a stop payment on my reality check? Shadowslines's Avatar
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    DAm great job! lots and lots of info right here.


 

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