We're looking to pick up a new official game for the AOD Racing, and are looking at Automobilista.
Automobilista (AMS) is a new game on an old engine. It's made by a brazilian company, so the game highlights a lot of Brazilian Tracks and cars we haven't seen before.
This game is still pre-release / early access. There are still bugs and new features yet to come before or at release.
They plan on raising the price to full retail (~$50) on full release.
Here are some Pro's and Cons vs. Project Cars.
-> Pitstops work, and you have full manual access.
-> Full Penalty System. If you cut too many corners, the game hands out penalties. If you speed in the pits, the game gives you a Stop and Go penalty. Intentionally ramming can lead to penalties and DQ's.
-> Real yellow flags and full course cautions.
-> Real start options like Standing Start, Manual formation lap + standing, Rolling Starts.
-> Almost entirely new tracks.
-> A lot of new cars that haven't been seen in other games (but some repeats).
-> Gigantic complement of Formula cars.
-> Mod Support!!! The game has full mod support allowing new cars and new tracks to be added.
-> Steam is not the server HUB. If steam goes down, the game, it's server browser, and its servers stay up (as opposed to PCars).
-> Support for various racing disciplines. Rally Cross is already in the game. Oval Racing is easily Modable.
-> Better force feedback (in my opinion).
-> Working replay system, as well as a limited (but server controllable) in action replay system.
-> Better spectator system.
-> Multi-driver races. I.E. The ability to switch out drivers in action.
-> Dated graphics engine. Through the nVidia control panel it looks better, but it still looks very dated.
-> Still some bugs and crashes. Steam Overlay seems to crash the game occasionally.
-> Server configurations are confused and buggy. Most things seem to be only controlled through a config file, even though you can "change" the options in game.
-> No host migration. If the server host crashes w/o a dedicated server / loses power, the entire server drops.
-> A good number of individual cars, but very few multi-car "classes."
-> Lack of force feed back options. It's a simple sliding scale.
-> No in game hints for what options do.
Notable Mods so far (source for more mods: http://www.racedepartment.com/downlo...mobilista.119/ )
Cart Extreme! -> A very well done of 1998 Indy Car season including 4 different cars from different teams including several liveries. http://www.racedepartment.com/downlo...extreme.10810/
WTCC BMW E90 -> A popular touring car on many servers. http://www.racedepartment.com/downlo...-bmw-e90.9566/
Monza -> A well known track that is popular on the servers. http://www.racedepartment.com/downlo...sons-drs.9216/
Crew Chief -> Your favorite third party crew chief from Project Cars works in AMS, as well! http://forum.reizastudios.com/thread...obilista.1094/
There are other mods I have downloaded and played, like a 2016 IndyCar mod, and several tracks like Indianapolis, Silverstone and Road Atlanta, but I will only put them here as they become popular online.
We are currently running a test series using Stadium Trucks every Wednesday Night at 9PM Eastern. http://www.clanaod.net/forums/showthread.php?t=138723
This thread will be updated as new options get put in, popular mods get added, and the game becomes better. This **may** become an officially supported AOD Racing game in the future, but is not one yet.
AMS Naming Convention: AMS allows you to set your profile in game (it's not bound to Steam). However it takes the name you put and abbreviates it, so we need to put AOD at the end of the name.
If you put your name as George Jones, it'll show up on the ingame dots as GJO. If you put your name as "Wedge" it'll show as WED. If you put your name as [AOD]Wedge it'll show as AOD.
So the naming convention is as follows:
Either "Your AOD name"[AOD] or "Your Real Name"[AOD] like in iRacing.